水晶打电话 is a first-person parkour speedrunner with score chaser and first person shooter elements. It features fast paced and fluid first person movement mechanics built to create a high intensity and satisfying experience. Focusing on running levels several times, players master each space to the best of their ability.
水晶打电话 was developed over the course of about 20 weeks as a part of SMU市政厅's Team Game 生产 curriculum. 这款游戏代表了整个团队大约3000小时的综合工作.
This project gave team members real-world experience of developing a PC game for public release. 个人担任的角色提供了领导的机会, 承担责任, 合作, 学习新的技能和能力. Team members worked together to overcome challenges and find solutions while following best practices for both product and process. 通过这个项目, 该团队创造了一个复杂且令人满意的玩家移动系统, 开发相机效果和环境交互, and followed strong interdisciplinary pipelines and communication in order to find and deliver on the needs of the product.